Sick of not being able to have secret societies for 'straight' pagans? Well this might at least tide you over until we get an update, introducing: secret religious societies for pagans! A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon. It's been a long road for Crusader Kings II - and likely much longer for the development team. With today marking its fifth anniversary, what better time to talk about Secret Religious Cults? Valentine's Day is, arguable, the best time to spend the day waging war across neighboring countries. 'A Game of Thrones' is a user modification for Crusader Kings II not affiliated in anyway with Paradox Interactive or the rights holders to 'Game of Thrones' and 'A Song of Ice and Fire'. This modification and it's team takes no income or profit, whether it be through donations, advertisements or any other form of revenue.
CK2 CheatsFind beIow a searchable listing of all 144 Crusader Nobleman 2 console commands, these are usually commonly known to as be unfaithful codes. The below table consists of all commands from all DLCs, and can be up-to-daté for the latest edition of the video game on Steam (PC / Macintosh).To open up the system in Crusader Nobleman 2, push the ' (burial plot) essential on your key pad.
Send commands by keying them into the system and striking ENTER on your key pad. If you can't open the system, or need assist using it, observe our page.To discover character IDs, kind the charinfo command word into the gaming console. After making use of this control, character IDs will be proven in the tooltips of character types when you hover over their portraits.
Make use of the links below to find lists of various other ID rules for CK2. NameSyntaxDescriptionscore amountThis order adds the chosen amount of score to your character. If you don't specify a quantity after the order, 5,000 score will be included by default. Identify a harmful amount to reduce your score.prestige amountThis command provides the specified quantity of respect to your personality. If no quantity is chosen, 5,000 respect will be added. Designate a harmful amount to get rid of respect.piety amountThis order provides the chosen quantity of piety to your character.
If you do not stipulate an amount, 5,000 piety will be added. Specify a adverse amount to remove piety.infamy amountThis command provides the specifiy amount of infamy to your personality's infamy degree (potential. Infamy is certainly also identified and displayed as 'Danger' in the sport. Designate a harmful amount to reduce infamy.maxtech province idThis command advances all technology to its optimum degree in the provincé with the described ID. If you perform not stipulate a province Identity, technology will become maxed óut in all provincés.kill character idThis command word kills the character with the selected ID.religious beliefs character id religious beliefs idThis control changes the religion of the specified character. If you put on't indicate a character Identification, the religion of your personal character will be changed.
Note that if you modify your religion to one fróm a DLC thát you perform not possess, your sport will finish.addartifact artifact id character idThis order provides the artifact with the specified artifact Identification to the chosen personality. If you perform not specify a personality Identification (just the artifact), thé artifact will be included to your character.getallartifacts character idThis control provides every artifact in the sport to the character with the described ID. If you do not specify a personality Identity, the artifacts will be added to your very own personality.destroyartifact artifact id personality idThis order removes the artifact with the selected artifact ID from the selected character. If you do not designate a character Identification, the artifact will become eliminated from your very own character.adddiplomacy character id amountThis order adds the specified amount of diplomacy to the personality with the selected ID. Designate a damaging quantity to get rid of diplomacy. State your own character's ID to add or get rid of diplomacy from the personality you are usually playing as.addintrigue personality id amountThis command word adds the chosen quantity of interest to the personality with the given ID.
Indicate a harmful amount to get rid of intrigue. Specify your very own character's ID to add or remove conspiracy from the character you are usually playing mainly because.addlearning character id amountThis command adds the chosen quantity of learning to the character with the specified ID. Stipulate a damaging amount to remove learning. Identify your very own character's ID to include or remove studying from the character you are playing mainly because.addmartial character id amountThis control provides the stipulated amount of martial to the character with the described ID. Indicate a damaging quantity to eliminate martial. Indicate your own character's ID to add or eliminate martial from the personality you are playing simply because.addstewardship character id amountThis control adds the given amount of stewardship to the character with the chosen ID. State a harmful amount to eliminate stewardship.
State your personal character's ID to add or remove stewardship from the personality you are playing simply because.addtrait feature id personality idThis order adds the characteristic with the specified Identity to the character with the specified ID. If you perform not specify a character Identity, the attribute will become added to the personality you are playing simply because.removetrait trait id personality idThis control gets rid of the specified characteristic from the personality with the specified ID. The attribute will end up being removed from the character you are playing as if you perform not designate a personality ID.addmodifier modifier id character id durationThis control adds the given modifier to a personality for a specified amount of time (in days).removemodifier modifier id personality idThis command word gets rid of the specific changer from a character.age personality id yearsThis order changes a character's age by the selected quantity - i actually.age. You can create a character old or young with this command. If you would like to modify the age of your personal character, you need to specify your personality's ID. Stipulate a harmful quantity to reduce a personality's age group.banish character idThis order banishes the character with the selected ID.capital province idThis order modifications the funds of your empire to the provincé with the selected ID.clrmovedcapital personality idThis control clears the 'transferred capital flag' that your personality gets after relocating your funds. Eradicating the flag enables you to proceed your capital once again (as you can't shift your capital twice).
The personality ID debate may not really work.cash amountThis control provides the specified amount of money (silver/wealth) to your chracter.claim name id personality idThis order adds a state to the title with the given Identity for a character, or for your personal character (if you perform not indicate a character Identity).coalition personality id personality idThis command will create the 1st specified personality begin a coalition against the 2nd specified character. If there is usually currently a coalition bétween the two personas, the coalition will be ended.councilpositions character id / title idThis command shows the AI rating of each council position for the stipulated personality or name.clrfocus character idThis command word clears the focus of the character with the given ID. If you perform not specify a character Identity, the focus of the personality you are playing mainly because will end up being cleared.tradition personality id tradition idThis order pieces a personality's tradition to the culture stipulated.decadence levelThis command models your kingdom's decadence to the given number (0-100%).decision decision id character idThis order can make the chosen character execute the choice with the specified ID. Religious beliefs character id religious beliefs idThis command word adjustments the religion of the specified character. If you put on't stipulate a personality Identification, the religious beliefs of your own character will become changed. Take note that if you change your religion to one fróm a DLC thát you do not own, your game will end.
Character IDThe personality ID of the character you want to change the religion of. How to discover character IDs:.Religious beliefs IDThe religion Identity of the religion to want to established the character's to. Find a listing of all religious beliefs IDs at:. Addártifact artifact id personality idThis command word adds the artifact with the given artifact Identification to the selected personality.
If you do not stipulate a personality Identification (just the artifact), thé artifact will end up being included to your character. Artifact IDThe Identification of the artifact you desire to add to the personality. Discover a listing of all ártifact IDs at:.Character IDOptional - if you do not identify anything right here, the artifact will become included to your very own character. Normally, here you should indicate the Identification of the personality you want to add the artifact tó.
How to discover character IDs:. Addtrait feature id personality idThis command word adds the trait with the selected Identification to the personality with the stipulated ID. If you perform not indicate a personality ID, the characteristic will be included to the personality you are usually playing simply because. Feature IDThe Identity of the characteristic you want to add to a character. Find a checklist of all feature IDs at:.Character IDOptional - the Identity of the character you wish to add the characteristic to. If you put on't specify a personality ID here, the attribute will become included to your very own character. How to find personality IDs:.
Removetrait feature id character idThis command word removes the specific attribute from the character with the given ID. The attribute will become eliminated from the character you are usually enjoying as if you perform not indicate a character ID. Trait IDThe Identification of the feature you wish to get rid of from a character.
Discover a checklist of all feature IDs at:.Character IDOptional - the ID of the personality you desire to get rid of the attribute from. If you don't state a characteristic ID here, the characteristic you specify will end up being removed from the character you're taking part in as. How to discover character IDs:. Age character id yearsThis control changes a personality's age by the stipulated quantity - we.age. You can create a character old or youthful with this order.
If you desire to modify the age group of your personal personality, you need to indicate your personality's ID. Indicate a bad number to decrease a character's age group.
Character IDThe Identity of the character you want to change the age group of. Fallout 4 wont stop loading. How to find personality IDs:.YearsThe amount of yrs you want to enhance the character's age group by (at the.h. 2 to create them 2 decades older). Stipulate a damaging quantity to decrease their age. Clrmovedcapital personality idThis command clears the 'relocated capital flag' that your personality gets after shifting your funds.
Clearing the banner allows you to proceed your capital once again (as you can't move your funds double). The character ID point may not really work.
Personality IDOptional - the personality ID of the personality you desire to clean the relocated capital flag from. If you don't specify a personality ID, this command will clean the funds moved banner of your own empire. How to find personality IDs:. Coalition character id character idThis order will create the initial specified personality start a coalition against the 2nd specified character. If there is definitely currently a coalition bétween the two character types, the coalition will end up being ended. Character IDThe Identification of the character you wish to begin a coalition, or leave a coalition if it will be already existing. How to discover character IDs:.Personality IDThe Identity of the personality you wish for the coalition to become started once again.
Or, if the coalition will be already existing, for the initial specified character to keep. How to find character IDs:. Choice choice id character idThis control can make the chosen character carry out the decision with the selected ID. If you perform not specify a character Identification, the character you are playing as will implement the choice.
Choice IDThe Identification of the decision you desire to implement, e.h. Find a list of all decision IDs at:.Personality IDOptional - the Identification of the personality you want to perform the decision. If you do not specify a character ID here, your own personality will execute the choice. How to find character IDs:.
Event occasion id character id / province idThis order runs the event with the stipulated occasion ID. You can optionally stipulate a personality Identity, or a province ID, that you desire to run the occasion in or on. Event IDThe ID of the occasion that you desire to operate. Find a list of all event IDs at:.Personality Identification / Province IDOptional - this will be only required if you desire to operate the event on a character or in á province. The Identity of the personality to run the event on, or the ID of the province to run the event in. How to find character IDs:.
Find a checklist of all provincé IDs at:. Téstevent occasion id personality id / province idThis can be a check command, make use of the occasion order to run occasions. This control will check an occasion without actually causing it. Event IDThe ID of the event that you desire to test. Find a checklist of all occasion IDs at:.Personality Identity / Province IDOptional - this is usually only required if you desire to run the event on a personality or in á province. The Identification of the personality to run the occasion on, or the Identity of the province to operate the event in.
How to find character IDs:. Discover a checklist of all provincé IDs at:. lmprison personality id personality idThis command jails the initial specified character, and makes the second specified personality the a single who puts them in prison (i.age. Character 1 is definitely jailed, personality 2 is definitely the jailor). If you do not indicate a 2nd character Identity, your personality will end up being the jailor.
Character IDThe personality Identification of the personality you desire to imprison. How to discover personality IDs:.Personality IDOptional - the personality Identification of the personality you wish to imprison the 1st personality. If you perform not stipulate a personality ID here, your very own personality will become the jailor. How to discover character IDs:.
Negopinion personality id personality idThis command adds a negative viewpoint from the very first specified personality towards the 2nd specified personality (i.e. Character 1 dislikes character 2). Notice that there is definitely no command to add viewpoint so the results of this command are not really easily undoable. Character IDThe Identity of the personality that you desire to form the bad viewpoint.
How to discover character IDs:.Character IDThe Identification of the character that you desire to possess the bad opinion shaped against. How to find character IDs:. Nickname nickname id character idThis command gives the nickname with the described Identification to the described personality. If you do not indicate a personality, the nickname will end up being given to your personality.
Nickname IDThe Identification of the nickname you desire to provide to a personality (age.g. Find a listing of all nicknamé IDs at:.Character IDOptional - the ID of the personality you want to provide the nickname tó. The nickname wiIl be provided to your own character if you do not state a personality ID here. How to find character IDs:. Setgovernment federal government kind id character idThis command word adjustments the government kind of the character with the given ID. Notice that if you modify your government type to one fróm a DLC thát isn'capital t set up, the sport will end. Government Kind IDThe Identity of the authorities type you desire to modify the described character's to.
Government type IDs:. merchantrepublicgovernment. nomadicgovérnment. feudalgovernment. theocracygovernment. tribaIgovernment.
republicgovernment. muslimgovernment. theocraticfeudaIgovernment. chineseimperialgovernment. confucianbureaucracy.
ordérgovernment. romanimperialgovernmentCharacter IDThe Identification of the personality you wish to change the federal government kind of. How to discover character IDs:. Titleowner name id personality idThis order offers two makes use of.
If you stipulate simply a title ID, the command word will print out to console the present owner of that name. If you specify a title Identification and a personality Identity, the selected character will turn out to be the owner of the title. Title IDThe Identity of the title you wish to find out the holder of (or, if you are specifying a character Identification after, the Identity of the name you desire to modify the owner of).
Discover a list of all title IDs at:.Personality IDOptional - if you wear't designate a personality ID here, the control will inform you who retains the specified title. Stipulate the Identification of the character you desire to fixed as the title holder right here. How to find character IDs:. Pollinate personality id character idThis command word will create a personality impregnate another character. The 1st personality ID you state is definitely the character you desire to become the mom, the 2nd character ID you stipulate is definitely the character you want to end up being the dad.
Character IDThe personality Identification of the mom (i.elizabeth. The a single who will become 'pollinated'). How to find personality IDs:.Character IDThe personality ID of the dad (i.at the. The 1 who will become performing the 'pollinating'). How to discover personality IDs:.
Succ succession kind idThis control changes the succession kind of your kingdom - we.at the. Who can be inheritor to the throné when your personality dies. Find argument details for sequence type IDs. Succession Type IDThe ID of the succession type you wish to make your empire's. Sequence kind IDs:.
feudalelective. primogéniture.
gavelkind. seniority. tánistry. turkishsuccession.
merchantrepublicgovernment. tribaIgovernment. nomadicgovernment. chineseimperialgovernment. confucianburéaucracy. Angry german kid theme song download.
Addfriend personality id character idThis order makes the two specific characters close friends of each various other. If you do not stipulate a 2nd character ID, your very own personality will become friends with the specified character ID. Character IDThe character ID of the 1st character you desire to involve in the brand-new camaraderie (i.age. This personality will become close friends with the next specified character). How to find personality IDs:.Personality IDThe character Identification of the second personality you wish to involve in the new a friendly relationship (i.at the. This character will become close friends with the very first specified personality). How to discover personality IDs:.
Removefriend personality id character idThis order can make the two selected characters end being close friends with each various other. If you perform not identify a 2nd character Identity, your own character will end being close friends with the selected character. Character IDThe personality ID of the very first personality you desire to end a a friendly relationship of (i actually.age. This personality will end being buddies with the following specified personality). How to discover personality IDs:.Personality IDThe character Identity of the 2nd personality you want to end a companionship of (we.at the. This personality will prevent being friends with the 1st specified character). How to discover character IDs:.
Addrival personality id personality idThis command word will make the two chosen characters become rivals. If you do not specify a second character Identity, the personality you are usually playing mainly because will turn out to be a rival of the described character. Personality IDThe character ID of the 1st character you desire to include in the new competition (this personality will become competition with the next character ID chosen). How to find character IDs:.Character IDThe personality Identification of the 2nd character you want to include in the brand-new rivalry (this personality will become rivals with the first character Identification specified). How to discover character IDs:.
Removerival character id personality idThis order ends the rivalry between the two specified people. If you do not identify a 2nd character Identity, your personal personality's rivalry with the chosen character will be terminated. Character IDThe character Identity of the 1st character you wish to end a rivalry concerning (this character will stop being rivals with the following character Identification given). How to discover personality IDs:.Personality IDThe personality Identification of the second character you desire to finish a competition regarding (this personality will end being equals with the 1st character Identity chosen). How to find personality IDs:.
Chaplain will be essential during expansion on the fidels countries and to combat with the heresy.Mind Regional Inquisition - it gives small possibility of converting the state or big of changing the individual in it. It's quite important capability, without which development on the fidels' territory gained't end up being probable. Of program, such activities aren't usually delicate and sensitive and are usually linked with the risk of heresy and attacks on the chaplain himself. However, it's the most useful ability of this personality if you have got some provinces with the hope some other than yours.Study Cultural Technology - improving greatly quickness of technological growth in the selected region. It also provides a opportunity of selecting a philosopher (prestige bonus for cash). Making use of this ability indicates, that the chaplain provides to state, that sb is certainly a heretic, and not often it's accurate. In such situation you have to decide if you place the thought into the jail or ignore the denunciation.Improve Spiritual Relations - wonderful ability which enables you to raise the regard with which you're taken care of by the people of Cathedral in the chosen state.
Of training course sometimes chaplain may infuriated those people instead of protecting their assistance.The most important function: Studying.
Required another break at the Region of Dal. Got a little bit further this period, but nevertheless needs work. I maintained to assassinate Princé Erik the Héathen'beds spouse - with his help, in truth - and bétroth him tó my 2-year-old child. After that, I maintained to bétroth my 1-year-old kid to a pagan count number with no masculine heirs, and forge an alliance with both the count number and Prince Erik.
Therefore far, so great. The ruler successfully pushed the last pagan holdout in the sth into switching religions. Much less good, not really fatal. I utilized the subjugation CB and conquered a arbitrary pagan tribe. That gets me a little extra resource foundation, though it't not very much. I hadn't managed to effectively forge a state yet, but I had been functioning on it.The issue arose when I started trying to in fact obtain Erik on thé throne.
I forgot that Sweden is certainly an optional monarchy at this point, and the only guy voting for Erik is definitely Erik (I'm a count, so no election - dukes only). Also if we handled to transform some of thé dukes, the full is producing fresh duchies faster than we can transform them. I attempted to begin an 'Erik fór Sweden' factión, but nobody became a member of - not really even Erik - and l couldn't body out how to try out to persuade anyone to sign up for my faction. Is definitely there a method to do that, in addition? Finally, my concept of pretending to transform has been a huge breast - while I can 'convert' and remain a crypto-pagan while still obtaining in good with the ruler, the crypto-págan secret sociéty isn't accessible until paganism offers become reformed, therefore I think I might mainly because well simply stick with the Luciferians next time.
(Or, as they're also known to the págans, the Fellowship óf Hel.) 0verall, it seemed like I had been doomed to slowly but definitely lose terrain.I think what I need to perform is start an 'Erik fór Sweden' faction ánd then wait until the kingdom loses a battle with Norwegian (which appears to happen pretty regularly). After that, leap while the master's levies are still used up. But to create that function, I require to find a way to at least get the damned cIaimant into his own faction. Any suggestions?
Got another crack at the Region of Dal. Obtained a little bit further this period, but still needs work.
I maintained to assassinate Princé Erik the Héathen't spouse - with his support, in truth - and bétroth him tó my 2-year-old daughter. After that, I maintained to bétroth my 1-year-old boy to a pagan count number with no masculine heirs, and forge an alliance with both the count number and Prince Erik. Therefore far, therefore good. The full successfully forced the last pagan holdout in the sth into changing religions. Less good, not really deadly. I utilized the subjugation CB and overcome a arbitrary pagan group. That gets me a little additional resource foundation, though it'beds not much.
I hadn't managed to effectively forge a state yet, but I had been functioning on it.The problem arose when I started trying to in fact obtain Erik on thé throne. I forgot that Sweden will be an elective monarchy at this stage, and the just man voting for Erik is definitely Erik (I'm a count number, so no election - dukes just). Actually if we managed to transform some of thé dukes, the california king is producing fresh duchies faster than we can convert them. I attempted to start an 'Erik fór Sweden' factión, but nobody joined - not even Erik - and l couldn't number out how to try to convince anyone to sign up for my faction. Can be there a way to perform that, in addition?
Finally, my idea of pretending to convert has been a big bust line - while I can 'transform' and stay a crypto-pagan while nevertheless getting in good with the king, the crypto-págan secret sociéty isn't obtainable until paganism has happen to be reformed, therefore I believe I might mainly because well simply stick with the Luciferians following time. (Or, as they're also recognized to the págans, the Fellowship óf Hel.) 0verall, it seemed like I was doomed to slowly but surely lose ground.I believe what I need to do is begin an 'Erik fór Sweden' faction ánd after that wait until the empire loses a battle with Norway (which seems to happen pretty frequently). Me3 planet scanning guide.
Then, leap while the ruler's prices are still drained. But to make that function, I need to find a way to at minimum get the damned cIaimant into his very own faction. Any recommendations? Click on to increase.If he's i9000 not part of your faction his troops will actually combat for the california king against yóu but he'Il still be pleased if you win the battle and place him on thé throne. Yóu might need to think about producing some tactical marriage alliances with international forces for additional soldiers. Attempt and save up as much cash as achievable before you rebel so you can employ mercenaries.
Another little bit of guidance raise your personal prices before you cool dude, and try out to catch the smaller parts of the california king's armies before they're all in one place. I played a several figures since the DLC emerged out. Lately I tried enjoying as a Shia leader, primarily to examine out the Assássins secret society ánd it is so much fun. I started out as a custom created character in thé duchy of Afár.
I started to create up my energy and I obtained to the stage where all thé Sunni rulers whére eliminated from the region and it had been just me,the Jéwish duke óf Axum and thé full of Abyssinia. What followed after had been like a sport of chess.
Fénding off holy wárs, waiting and biding my period to hit until my advérsaries where no even more! Furthermore I had one ruler turn out to be the grand get good at of the Assássins and I obtained up to a stage where I could eliminate off any personality I desired since people of the purchase automatically sign up for every plan. Now tho I'michael stuck between a rock and tough place, To my north are the Shia Fátimid and my west the Sunni Seljuks. Both area are course of action stronger then mine, I think the Seljuk troop count number is triple that of mine. For the time becoming I possess a non-aggréssion pact with bóth.
I plan to rise to the position of headmaster of the purchase once again so I can take out their innovator and hopefully cause enough trouble so that I can still increase without becoming wiped off the map. Tried another test game as Dal, and obtained a bit further. I believe I'm starting to get the hang of this. I type of wish to perform an AAR ás Dal once l in fact obtain to the stage of enjoying it for genuine.One thing I've learned is usually that - and I'meters sure this is certainly no shock to anyone here, but it's something I had to learn - you can perform the same character in the exact same location with the same strategy, and the video game will nevertheless go in different ways, because NPCs' personality traits are usually all semi-randomized. This period, for illustration, Prince Erik declined my attempts to bétroth him tó my girl actually after I destroyed his wife for him. I do, though, pick up two alliances with man pagan matters, including the single holdout in the sth, which held him in the pagan camp this period around. And this time I maintained to forge a claim on a neighboring state and, with the help of my allies, clean the floor with 'em.
But I nevertheless couldn't get anyone to sign up for the Erik-fór-king faction, also Erik himself. At this point it's nearly looking like it might be less difficult to just do it militarily: grab as very much property as I can, create as numerous alliances as I can, conquer a duchy, and after that launch a civil battle to make my personal damned personal princess or queen. (Literally, in the unlikely event he'll acknowledge to a matrilineal relationship.)In any case, at that point I went back to my desperation tactic of trying to assassinate the existing heir in expectations that if I just murder sufficient individuals, Erik will be the only potential inheritor left.
Furthermore spying on the full and attempting to smear him with gossips. That didn'testosterone levels function, and I got caught, but before it grew to become a issue, I maintained to forge a 2nd state. I has been winning, too, but I forgot to under no circumstances direct my armies personally, obtained an infected injury, and passed away.
Causing my Orlando chancellor in location as regent for my heir. So, going to test again.I'd value some input: how really useful can be the diplomacy feature for my character? I've been setting her up ás a Diplomacy+Intrigue machine, with Elusive Shadów and Attractivé, but I'm thinking if it might create more feeling to concentrate on Martial+Intrigue instead, provided how most of my success so much has happen to be through underhanded dealings and simply straight-up walking in line armies over individuals. On the additional hands, alliances possess been absolutely important to what succésses I've acquired, but I'm not really sure how big an impact my diplomacy stat had on that, and how very much was being Appealing. And at this point, there's an appeal to simply stomping on people's looks with shoes or boots.